This was the first game released by Tilted Mill Entertainment, from the core team that also created Sierra Studios' Pharaoh and Cleopatra.
I was Audio Director on this project and its Alexandria expansion pack, providing a blend of live and sample-based music, Foley and custom sound design, as well as dialogue production.
For technology, I also designed a custom audio engine for the project that handled adaptive conversations among the city's inhabitants, interactive music, and soundscapes that changed depending on camera location, time of day, and seasons.
There is an excerpt of the game's intro video, the soundscape during gameplay, as well as the complete soundtrack which I am pleased to be able to present to you here.
For more information on this great game, please visit www.immortalcities.com.
For more information on how I created the music, please also visit http://immortalcities.com/cotn/gameinfo/music.php.